![]() ![]() If you inspect certain objects, your people will learn what they can do with it and their collective IQ rises. ![]() The IQ stuff in the meantime is tied with the “inspect” cards, which are important for advancement. Requests like creating a plague? Maybe far less so. A lot of these requests are reasonable things like creating a coral reef (mineral in water). Faith enables you to play cards and you get more faith over time when characters pray to you or by fulfilling their prayers. There are two important resources in the game: faith and IQ. Raining down on a place will turn plains into a swamp, then the swamp turns into a tundra, then the tundra turns into a snow field, etc. You can also place generic resource materials like trees and plants, though the resource that pops up demands on what biome you played the card in. Some cards, like the sun and rain, will change the biome of an area. ![]() You begin by placing a card down representing humanity, giving you a few AI controlled fellas that will run around your new world. Simmiland is a combination of card and simulation game, where you’re a god that’s cultivating humanity until its eventual end. Of this output, I’m going to be looking at Simmiland, which was developed by Sokpop member Tijmen Tio. Together, they’ve put out a large quantity of experimental games. Their Patreon essentially acts as a subscription service, though, you can simply buy the games separately on itch.io. The Sokpop Collective is an ambitious game development group where its four members individually work on a game for two months, leading to a rotating schedule of two games being released a month. ![]()
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